Learn & Play
Our dynamic world grows more complex each day. Globalization and competition increase substantially due to the availability of new technologies, but with challenges new opportunities rise.
Gamification becomes ever more apparent as the need to continuously educate our workforce grows. Training your workforce can bring about financial and time constrains.

However recent advances in technology enable a simulated experience by means of serious games or gamification. Gamification can mimic real life experience in a time and money efficient manner and has proven to have a great learning potential. At Noteborn Consultancy we hold the know-how on effectively implementing serious games as a learning platform. Contact us for more information in this domain or download one of the publications on this topic.

Publication in the Journal of Brand Management on the implementation of virtual worlds as an educational tool:
It’s a brand new world: Teaching brand management in virtual environments

Book: Higher education in virtual worlds: Teaching and Learning in Second Life
Cross world Branding: one world in not enough

Publication in: Internet and Higher Education (Elsevier) 
The role of emotions and task significance in Virtual Education

Publication in Teaching and Teacher education (Elsevier)
Essential knowledge for academic performance: Educating in the virtual world to promote active learning