However recent advances in technology enable a simulated experience by means of serious games or gamification. Gamification can mimic real life experience in a time and money efficient manner and has proven to have a great learning potential. At Noteborn Consultancy we hold the know-how on effectively implementing serious games as a learning platform. Contact us for more information in this domain or download one of the publications on this topic.
Publication in the Journal of Brand Management on the implementation of virtual worlds as an educational tool:
It’s a brand new world: Teaching brand management in virtual environments
Book: Higher education in virtual worlds: Teaching and Learning in Second Life
Cross world Branding: one world in not enough
Publication in: Internet and Higher Education (Elsevier)
The role of emotions and task significance in Virtual Education
Publication in Teaching and Teacher education (Elsevier)
Essential knowledge for academic performance: Educating in the virtual world to promote active learning